Native American Relations

Universal Relations Meter

Control the overall relationship between settlers and Native American tribes. This affects all trading, encounters, and potential conflicts.

πŸ’€ Hostile🀝 Neutralβš”οΈ Allied
-3-2-10+1+2+3
🀝

Neutral

Standard relations - cautious respect

Current Effects

β€’ Normal barter rates
β€’ All village activities available
β€’ No special bonuses or penalties

Raid Encounter Check

Roll when camping in territory. Only applies at Wary (-1) or worse relations.

0%

Raid Chance

Allied Aid Check

Roll before battle to see if Native allies join. Only applies at Allied (+3) relations.

0%

Aid Chance

Relations Reference

LevelStatusBarter EffectRaid ChanceSpecial
-3πŸ’€Hostile+100% cost50%Warriors may join enemies
-2😠Unfriendly+50% cost25%
-1😐Wary+25% cost10%
0🀝NeutralNormalNone
+1😊Friendly-10% costNone
+2πŸ™Trusted-25% costNone
+3βš”οΈAllied-50% costNone50% chance warriors join battle

Actions That Improve Relations

Help injured Native+1
Fair trade (overpay)+1
Return lost item+1
Defend village from bandits+2
Missionary converts tribe (peaceful)+1
Share medicine/supplies+1

Actions That Harm Relations

Steal from village-2
Attack Native-2
Desecrate burial ground-3
Cheat in trade-1
Trespass on sacred land-1
Kill Native (even in combat)-1

Native Combatants (for Battle Simulator)

Use these when Native Americans join battles - either as allies (+3 relations) or enemies (-3 relations).

πŸͺΆ

Native Scout

HP: 3 | Dmg: 1

Travel

πŸͺΆ

Native Warrior

HP: 4 | Dmg: 2

Bravery

πŸͺΆ

Native Brave

HP: 5 | Dmg: 2

Bravery, Tough

πŸͺΆ

War Chief

HP: 6 | Dmg: 3

Bravery, Tough, Leadership