Universal Relations Meter
Control the overall relationship between settlers and Native American tribes. This affects all trading, encounters, and potential conflicts.
π Hostileπ€ NeutralβοΈ Allied
-3-2-10+1+2+3
π€
Neutral
Standard relations - cautious respect
Current Effects
β’ Normal barter rates
β’ All village activities available
β’ No special bonuses or penalties
Raid Encounter Check
Roll when camping in territory. Only applies at Wary (-1) or worse relations.
0%
Raid Chance
Allied Aid Check
Roll before battle to see if Native allies join. Only applies at Allied (+3) relations.
0%
Aid Chance
Relations Reference
| Level | Status | Barter Effect | Raid Chance | Special |
|---|---|---|---|---|
| -3 | πHostile | +100% cost | 50% | Warriors may join enemies |
| -2 | π Unfriendly | +50% cost | 25% | |
| -1 | πWary | +25% cost | 10% | |
| 0 | π€Neutral | Normal | None | |
| +1 | πFriendly | -10% cost | None | |
| +2 | πTrusted | -25% cost | None | |
| +3 | βοΈAllied | -50% cost | None | 50% chance warriors join battle |
Actions That Improve Relations
Help injured Native+1
Fair trade (overpay)+1
Return lost item+1
Defend village from bandits+2
Missionary converts tribe (peaceful)+1
Share medicine/supplies+1
Actions That Harm Relations
Steal from village-2
Attack Native-2
Desecrate burial ground-3
Cheat in trade-1
Trespass on sacred land-1
Kill Native (even in combat)-1
Native Combatants (for Battle Simulator)
Use these when Native Americans join battles - either as allies (+3 relations) or enemies (-3 relations).
πͺΆ
Native Scout
HP: 3 | Dmg: 1
Travel
πͺΆ
Native Warrior
HP: 4 | Dmg: 2
Bravery
πͺΆ
Native Brave
HP: 5 | Dmg: 2
Bravery, Tough
πͺΆ
War Chief
HP: 6 | Dmg: 3
Bravery, Tough, Leadership