📚 Reference Guide

Status Effects

Negative

😔
Depressed: Travel time divided by 3
ðŸĪ’
Disease I: Lose 1 health per 5 days
ðŸĪĒ
Disease II: Lose 2 health per 4 days
☠ïļ
Disease III: Lose 3 health per 3 days
ðŸĪ‘
Kleptomaniac: Lose $1-5/day, trouble with law
ðŸĪŠ
Insane: Becomes enemy after 7 days if not cured
ðŸ‘đ
Cannibal: Randomly eats party member every night until cured/killed
ðŸ”Ū
Cursed: Suffers from Fear trait
ðŸ˜Ļ
Fear: -1 health, travel time divided by 3
😠
Angry: Travel time divided by 3 (remove with Charisma)
🐍
Poisoned: Lose 1 health per day
ðŸĐļ
Bleeding: Lose 2 health per day

Positive

😊
Happy: 2x faster movement
âœĻ
Blessed: +1 health (even over cap)

Skills Reference

Animals: Ride horses, +10% charm hostile animal before combat
Bravery: Immune to Fear
Carry: +2 carry slots on person
Charisma: Good for negotiations
Charisma 2: Difficult negotiations, +1 charm human enemy
Charisma 3: Heated negotiations, +2 charm human enemies
Cooking: Divide food consumption by 2
Cooking 2: Divide food consumption by 3
Cooking 3: Divide by 3 + party gets Tough in combat
Dark Vision: Travel through caves without torch
Fishing: Can fish, get 2x meat from fishing
Fur-Trapper: Double pelts from hunting/fishing
Herbalist: Detect safe food, gather 2 berries/day
Holy: Revive one player from death once
Holy 3: Revive up to 3x during trip
Intelligence: Cannot be tricked
Linguist: Better results with natives
Luck: Reroll on critical fails
Mechanical: 50% wagon fix chance
Mechanical 3: 95% wagon fix chance
Medicine 1: Heal level 1 sicknesses
Medicine 2: Heal level 1-2 sicknesses
Medicine 3: Heal level 1-3 sicknesses
Miner: Get $50-500 from caves
Money 2: Buy 20% cheaper, sell 20% higher
Mountaineering: No climbing gear needed
Painting: Paint scenes for +5 VP each
Travel: +1 travel speed, cannot get lost
Trickery: Trick people, steal
Tough: Normal attacks do half damage
Water: Travel safely over rivers
Weapons: Use weapons without injury
Writing: Team gets +1 level 1 skill
Writing 2: Team gets +1 level 1-2 skill

Treasures

Big Treasure (Roll 1)

Coronado's Conquistador Armor: Armored breastplate: TOUGH trait + Health +3
Cave of Gold: $10,000 (BARSOOM written on wall)
Indian Mummy: +100 VP
Find Gold!: $200-500 random
Dead Alien!: +500 VP
Dinosaur Bones: +200 VP
Mysterious Egg: Becomes a Raptor! Can fight, ride, or carry
Mysterious Voice: Charisma 3: Sasquatch joins (Endurance 5, Carry 7, carries wagon across rivers)
Fountain of Youth: One may drink: Immortal! +1000 VP

Trail Stops

1
Independence, MO0mi | Starting point - Buy supplies!
2
Courthouse Rock480mi | Waypoint
3
Chimney Rock12mi | Lakota-Sioux Village nearby
4
Fort Laramie70mi | Major Trading Post
5
Independence Rock190mi | Famous landmark
6
Fort Bridger225mi | Mormon Settlement (20% Dysentery)
7
Soda Springs162mi | Natural springs
8
Fort Hall57mi | Mormon area, Shoshone Village nearby (3 days)
9
Fort Boise280mi | 50% Tuberculosis! High prices
10
Whitman Mission220mi | 30% Measles. Holy 3 = Free items, Holy 1 = 50% off
11
The Dalles120mi | River crossing & trade center
12
Oregon City100mi | Finish Line! +500 VP